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AI Avoidance.
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Description

  • AI & OBJECT -must have an automatic avoidance radius of 2m of from object.
  • AI & OBJECT + Waypoints -will circle set way-point if object is @ center.
  • AI & DOORWAYS -cannot follow set path without executing AI Path functions. (AI stops, waits...)
  • AI & BUILDINGS -will not enter building (AI stops, waits...)
  • AI & Stairs -will avoid stairs (AI walks to general location stops, waits...)

Details

Legacy ID
3713944691
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

In Editor,

Place *PLAYER UNIT. Place *OBJECT. Place *AI UNIT (computer controlled) set path @/ or close to *OBJECT.

Start mission.

Additional Information

I cannot get any AI unit close to eg/ Table, eg/ Chair. I was looking at CFG viewer and have not found the control variable for unit class. Is there a way to by-pass AI unit object avoidance. I cannot get AI to walk up stairs, enter buildings, go through doorways/ tunnels.

Event Timeline

VideoGangster edited Additional Information. (Show Details)
VideoGangster set Category to AI Issues.
VideoGangster set Reproducibility to Always.
VideoGangster set Severity to None.
VideoGangster set Resolution to Open.
VideoGangster set Legacy ID to 3713944691.May 8 2016, 12:59 PM