- AI & OBJECT -must have an automatic avoidance radius of 2m of from object.
- AI & OBJECT + Waypoints -will circle set way-point if object is @ center.
- AI & DOORWAYS -cannot follow set path without executing AI Path functions. (AI stops, waits...)
- AI & BUILDINGS -will not enter building (AI stops, waits...)
- AI & Stairs -will avoid stairs (AI walks to general location stops, waits...)
Description
Description
Details
Details
- Legacy ID
- 3713944691
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- AI Issues
Steps To Reproduce
In Editor,
Place *PLAYER UNIT. Place *OBJECT. Place *AI UNIT (computer controlled) set path @/ or close to *OBJECT.
Start mission.
Additional Information
I cannot get any AI unit close to eg/ Table, eg/ Chair. I was looking at CFG viewer and have not found the control variable for unit class. Is there a way to by-pass AI unit object avoidance. I cannot get AI to walk up stairs, enter buildings, go through doorways/ tunnels.