arma3server.exe is locking the unpacked data of the mod.
It doesn't happen with a hosted server.
arma3server.exe is locking the unpacked data of the mod.
It doesn't happen with a hosted server.
Run a local dedicated server with two connected clients.
Clients and server must use -filePatching. The server.cfg must contain allowedFilePatching=2 and loopback=true.
Edit a file in your mod and try save it. The editor will tell you it can't.
Tested on release and dev branch, not RC