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Release The SDAR - Railed Version
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Description

There is evidence of an SDAR with a Rail, it can easily be found, and with only a Config, could be brought to life. At one point long ago, i'd requested a railed version of the SDAR, why not?

Here is it's config already in existence...

Here's the contents of the SDAR config...

-----------------------------------------

class WeaponSlotsInfo: WeaponSlotsInfo

  {
   class MuzzleSlot{};
   class CowsSlot{};
   class PointerSlot{};
  };

And for the TRG series' Tavor_base_F:

class WeaponSlotsInfo: WeaponSlotsInfo

{
 class MuzzleSlot: MuzzleSlot
 {
  linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
  compatibleItems[] = {"muzzle_snds_M"};
  iconPosition[] = {0.0,0.4};
  iconScale = 0.2;
 };
 class CowsSlot: CowsSlot
 {
  iconPosition[] = {0.45,0.28};
  iconScale = 0.2;
 };
 class PointerSlot: PointerSlot
 {
  iconPosition[] = {0.25,0.4};
  iconScale = 0.25;
 };
};

Details

Legacy ID
1359782614
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config
Additional Information

There's not reason not to have the railed version of the SDAR. IT's a simple addition, it's nothing big, just adds the ability to use scopes with it. You could easily just call it SDAR Mod 1, or something.

Event Timeline

DarkSideSixOfficial set Category to Config.
DarkSideSixOfficial set Reproducibility to Always.
DarkSideSixOfficial set Severity to None.
DarkSideSixOfficial set Resolution to Open.
DarkSideSixOfficial set Legacy ID to 1359782614.May 8 2016, 12:44 PM