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Upon launching the game. A window appears, with a progress bar (Like in windows). At the end nothing happens.
Assigned, WishlistPublic

Description

Upon launching the game from my steam client. A window appears with the Arma 3 Logo and a progress bar and a text indicating what is happening. Registering Plugins, Loading Addons. Initializing Addons. Loading Profile Options.

After this, the window disappears. Nothing else happens. If I try the menu, I have the options to - Hide, Minimize, Toggle Full Screen.

Trying each one of these, nothing happens, except when I click Minimize the client seems to crash.

I have added the crash report below.

My System is:

  • OS X Yosemite (10.10.5)
  • Mid 2012 Macbook Pro (13 Inch)
  • Intel I5 2.5GHz
  • 8GB RAM
  • Intel HD 4000 1024MB (It has Open GL 4.1 Support)
  • 256GB Samsung 840 Pro SSD

Details

Legacy ID
1209504663
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Startup
Additional Information

System Information
OS Version:
Mac OS X 10.10.5 (build 14F27)

Hardware Info:
Machine Type MacBookPro9,2
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
CPU Speed 2500 MHz
CPU Physical Cores 2
CPU Logical Cores 4
Physical Memory 8388608 KiB
Virtual Memory 1048576 KiB

Graphics Info:
Intel HD Graphics 4000 1024 MiB VRAM (device 8086:0166 rev 9, com.apple.driver.AppleIntelHD4000Graphics)

Crash Dump
32E49230-6E6A-4FEF-BD34-567DC8B528E5.dmp (210128 bytes)

Application Log
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 256.
[thread ffffffff][I][1]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240
[thread 00000001][I][35]: OpenGL information:
[thread 00000001][I][35]: renderer: Intel HD Graphics 4000 OpenGL Engine
[thread 00000001][I][35]: vendor: Intel Inc.
[thread 00000001][I][35]: version: 4.1 INTEL-10.6.33
[thread 00000001][I][35]: GLSL version: 4.10
[thread 00000001][I][35]: Detected Intel card
[thread 00000001][I][35]: Max surface size: 16384
[thread 00000001][I][35]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][35]: Supported and usable: texture_storage: yes
[thread 00000001][I][35]: Supported and usable: copy_image: no
[thread 00000001][I][35]: Supported and usable: texture_storage_multisample: no
[thread 00000001][I][35]: Supported and usable: texture_view: no
[thread 00000001][I][35]: Supported and usable: ATI_separate_stencil: no
[thread 00000001][I][35]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][35]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][35]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][35]: Supported and usable: compressed 3D textures (VTC): no
[thread 00000001][I][35]: Multisample textures test:
[thread 00000001][I][35]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][35]: GL_RGBA8UI (0x8d7c): 1 samples
[thread 00000001][I][35]: GL_RGBA8I (0x8d8e): 1 samples
[thread 00000001][I][35]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][I][35]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][35]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][35]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][I][35]: GL_RGBA16I (0x8d88): 1 samples
[thread 00000001][I][35]: GL_RGBA16UI (0x8d76): 1 samples
[thread 00000001][I][35]: GL_RGBA32I (0x8d82): 1 samples
[thread 00000001][I][35]: GL_RGBA32UI (0x8d70): 1 samples
[thread 00000001][I][35]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][35]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][35]: GL_RGB32I (0x8d83): 1 samples
[thread 00000001][I][35]: GL_RGB32UI (0x8d71): 1 samples
[thread 00000001][I][35]: GL_RG8 (0x822b): 8 samples
[thread 00000001][I][35]: GL_RG16 (0x822c): 8 samples
[thread 00000001][I][35]: GL_RG16F (0x822f): 8 samples
[thread 00000001][I][35]: GL_RG32F (0x8230): 8 samples
[thread 00000001][I][35]: GL_RG8I (0x8237): 1 samples
[thread 00000001][I][35]: GL_RG8UI (0x8238): 1 samples
[thread 00000001][I][35]: GL_RG16I (0x8239): 1 samples
[thread 00000001][I][35]: GL_RG16UI (0x823a): 1 samples
[thread 00000001][I][35]: GL_RG32I (0x823b): 1 samples
[thread 00000001][I][35]: GL_RG32UI (0x823c): 1 samples
[thread 00000001][I][35]: GL_R8 (0x8229): 8 samples
[thread 00000001][I][35]: GL_R16 (0x822a): 8 samples
[thread 00000001][I][35]: GL_R16F (0x822d): 8 samples
[thread 00000001][I][36]: GL_R32F (0x822e): 8 samples
[thread 00000001][I][36]: GL_R8I (0x8231): 1 samples
[thread 00000001][I][36]: GL_R8UI (0x8232): 1 samples
[thread 00000001][I][36]: GL_R16I (0x8233): 1 samples
[thread 00000001][I][36]: GL_R16UI (0x8234): 1 samples
[thread 00000001][I][36]: GL_R32I (0x8235): 1 samples
[thread 00000001][I][36]: GL_R32UI (0x8236): 1 samples
[thread 00000001][I][36]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][36]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][36]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][36]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][36]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][36]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][36]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][36]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][36]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][36]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][36]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][36]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][36]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][36]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][36]: GL_RGB10_A2UI (0x906f): 1 samples
[thread 00000001][I][36]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][36]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][36]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][36]: GL_RGB9_E5 (0x8c3d): 8 samples
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000016c2000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000018c2000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 6d040000000000001fc2000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000019c2000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 4c050000000000006802000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 5e040000000000008e02000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 4c05000000000000c405000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 891600000000000000fd000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 4f0400000000000000b3000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 8f0e0000000000000300000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID a3060000000000002d05000000000000
[thread 00000001][I][40]: Gamepads: registered gamepad mapping for device GUID 28040000000000000140000000000000
[thread 00000001][I][40]: Gamepads: ignoring device: page 12 (kHIDPage_Consumer), usage 1 (kHIDUsage_Csmr_ConsumerControl)
[thread 00000001][I][43]: Gamepads: ignoring device: page 12 (kHIDPage_Consumer), usage 1 (kHIDUsage_Csmr_ConsumerControl)
[thread 00000001][I][76]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 6 (kHIDUsage_GD_Keyboard)
[thread 00000001][I][185]: Gamepads: ignoring device: page 65280 (unrecognized page), usage 1 ((?))
[thread 00000001][I][185]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 2 (kHIDUsage_GD_Mouse)
[thread 00000001][I][186]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 2 (kHIDUsage_GD_Mouse)
[thread 00000001][I][193]: Command line: '"C:\Users\deancole\Library\Application Support\Steam\SteamApps\common\Arma 3\Arma3Retail_DX11.exe" -nosplash'
[thread 00000001][I][294]: TomCrypt initializing...
[thread 00000001][I][294]: TomCrypt initialized
[thread 00000001][I][294]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][295]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][298]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000004][W][298]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000004][W][298]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
[thread 00000004][E][300]: Error EINVAL in lseek in fs_SetFilePointer!
[thread 00000004][E][300]: VPFS_Seek() - SetFilePointer failed on handle 13
[thread 00000004][W][308]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
[thread 00000001][I][419]: NSWindow for window 0x1196ae70 is 0x1077d400
[thread 00000001][I][451]: NSWindow for window 0x1075c040 is 0x11970360
[thread 00000001][I][465]: NSWindow for window 0x1192ebc0 is 0x1197d9a0
[thread 00000001][I][475]: NSWindow for window 0x11971710 is 0x11971c90
[thread 00000001][I][483]: NSWindow for window 0x11808dd0 is 0x11989780
[thread 00000001][I][491]: NSWindow for window 0x107bfd90 is 0x119827c0
[thread 00000001][I][498]: NSWindow for window 0x1180ad10 is 0x1198c5c0
[thread 00000001][I][506]: NSWindow for window 0x107b16c0 is 0x107b7180
[thread 00000001][I][514]: NSWindow for window 0x10604fe0 is 0x119909f0
[thread 00000001][I][522]: NSWindow for window 0x107c6450 is 0x106152c0
[thread 00000001][I][529]: NSWindow for window 0x107c7ec0 is 0x11993b30
[thread 00000004][I][534]: Enumerating COM libraries...
[thread 00000004][W][539]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][I][539]: GetDeviceCaps( hdc = 0x9797979a, nIndex = 88 (LOGPIXELSX) )
[thread 00000004][I][539]: GetDeviceCaps() returning 96
[thread 00000004][I][539]: GetDeviceCaps( hdc = 0x9797979a, nIndex = 90 (LOGPIXELSY) )
[thread 00000004][I][539]: GetDeviceCaps() returning 96
[thread 00000004][W][544]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][545]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][575]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][575]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][583]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][584]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][590]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][590]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][1302]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][1302]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][1343]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][1343]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][1347]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][1347]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][3566]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][3566]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][8217]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][8219]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][8235]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][8235]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][8755]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][8755]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][8770]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored!
[thread 00000004][W][8770]: Drawing clipped texts not supported in DrawTextW! Add it.
[thread 00000004][W][8774]: Desktop HWND supplied in SendMessageA().
[thread 00000001][I][8774]: Closing NSWindow 0x1077d400 for window 0x1196ae70
[thread 00000004][I][8792]: D3D11CreateDevice( pAdapter = 0x119b7cc0, DriverType = 0, Software = 0x0, Flags = 0, pFeatureLevels = 0x0, FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xb0d22624, pFeatureLevel = 0xb0d22630, ppImmediateContext = 0xb0d22628 )
[thread 00000004][I][8792]: D3D11CreateDevice( SDKVersion = 7 ) created device 0x1196d3d0 and immediate context 0x12110e00
[thread 00000004][I][8795]: Direct3D -> OpenGL context information:
[thread 00000004][I][8795]: renderer: Intel HD Graphics 4000 OpenGL Engine
[thread 00000004][I][8795]: vendor: Intel Inc.
[thread 00000004][I][8795]: version: 4.1 INTEL-10.6.33
[thread 00000004][I][8795]: GLSL version: 4.10
[thread 00000004][I][8795]: max color attachment and draw buffers: 8
[thread 00000004][I][8795]: max texture image units: 80
[thread 00000004][I][8795]: max vertex shader uniform blocks: 14
[thread 00000004][I][8795]: max geometry shader uniform blocks: 14
[thread 00000004][I][8795]: max fragment shader uniform blocks: 14
[thread 00000004][I][8795]: max hull shader uniform blocks: 14
[thread 00000004][I][8795]: max domain shader uniform blocks: 14
[thread 00000004][I][8795]: max compute shader uniform blocks: 0
[thread 00000004][I][8795]: max viewports: 16
[thread 00000004][I][8795]: max uniform buffer bindings: 75
[thread 00000004][I][8795]: uniform buffer offset alignment: 256
[thread 00000004][I][8795]: max pixel shader UAVs: 0
[thread 00000004][I][8795]: max compute shader UAVs: 0
[thread 00000004][I][8795]: max UAVs: 0
[thread 00000004][I][8795]: buffer_storage support: no
[thread 00000004][I][8795]: compressed_texture_pixel_storage support: no
[thread 00000004][I][8795]: D3D11 simulates only DX10 feature levels, because:
[thread 00000004][I][8795]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11
[thread 00000004][I][8795]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11
[thread 00000004][I][8795]: - GPU does not support program_interface_query OpenGL extension, required to gather information about block indexes of shader storage buffers in GLSL shaders
[thread 00000004][I][8795]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views
[thread 00000004][I][10123]: Precompiled shader cache loaded: binary shaders: 2, GLSL shaders: 176, GLSL pipelines: 11

Event Timeline

d3ancole14 edited Additional Information. (Show Details)Sep 19 2015, 11:05 PM
d3ancole14 set Category to Game Startup.
d3ancole14 set Reproducibility to Always.
d3ancole14 set Severity to None.
d3ancole14 set Resolution to Open.
d3ancole14 set Legacy ID to 1209504663.May 8 2016, 12:44 PM
d3ancole14 edited a custom field.

Hi,

I have tried following the instructions you have given me. On OS X there is no launcher so I cannot do you steps you asked me to do. This is for the game on OS X. The Mac port.

Many Thanks

QA_Sec added a subscriber: QA_Sec.May 8 2016, 12:44 PM

Hi,

  could you attach your Graphics/Displays specifications?

(About this Mac > System Report > Graphics/Displays)

Thanks a lot

As requested find the specs below:

Chipset Model:	Intel HD Graphics 4000
Type:	GPU
Bus:	Built-In
VRAM (Dynamic, Max):	1024 MB
Vendor:	Intel (0x8086)
Device ID:	0x0166
Revision ID:	0x0009
Displays:

Color LCD:

Display Type:	LCD
Resolution:	1280 x 800
Pixel Depth:	32-Bit Color (ARGB8888)
Main Display:	Yes
Mirror:	Off
Online:	Yes
Built-In:	Yes

Hi,

Since recently updating to OS X El Captain. My GPU now shows as having 1536MB memory, Now when I launch the game it loads as it actually should.