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Using "setVectorDir" to rotate an object, desyncs the visual LODs and other LODs
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Description

Using setVectorDir on a static object, results in that object being visually rotated to the desired direction, but its Geo, Roadway, Fire Geo, etc LODs stay in their old place.

Firing at the object will result in bullets colliding at the old position
Aiming at the object will result in the adaptive crosshair following the visual outline but intersect with the old position
Walking at the object will result in colliding with geometry and walking on roadways in the old position.

setVectorDirAndUp and setVectorUp are also affected. {F27070}

Details

Legacy ID
3508453933
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Run the repro mission provided

Additional Information

Refreshing the object position by doing "_object setPosASL (getPosASL _object)" syncs the LODs back up again.

Video: https://www.youtube.com/watch?v=OraxY6RqWrc

Replicated on A3 Dev 1.53.132487 and A3 Stable 1.50.131969

Event Timeline

Sniperwolf572 edited Additional Information. (Show Details)
Sniperwolf572 set Category to Scripting.
Sniperwolf572 set Reproducibility to Always.
Sniperwolf572 set Severity to None.
Sniperwolf572 set Resolution to Open.
Sniperwolf572 set Legacy ID to 3508453933.May 8 2016, 12:44 PM