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Stack overflow when 'BIS_fnc_loadInventory' is called from the 'TapUse' function
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A 'Bag_Base' object contained inside the array of another 'Bag_Base' object causes a stack overflow when 'BIS_fnc_loadInventory' is called from the 'TapUse' function. This is due to a data type misalignment of the inventory array of a 'Bag_Base' object and is pushed to the server stack through the 'TapUse' call to 'BIS_fnc_loadInventory'. Arma3server.exe crashes with Exception code: C00000FD STACK_OVERFLOW at 00AXXXX.


Legacy ID
Game Crash
Steps To Reproduce
  • Have two bags, one on the ground, one on the player.
  • Open inventory, open bag inventory, drag other bag inside.
  • Close inventory, reopen and drop the backpack containing the backpack.
  • Open the inventory of the ground, double click and open bag.
  • Attempt to move the inner bag to player backpack slot then close inventory.
  • Use the 'Hand Grab' by aiming at the bag and pressing spacebar.
  • Most times clients will freeze; everytime the server will Z-line.
Additional Information

found this link on reddit, reported instantly
private because I'd like to stay pseudonymous and I don't want other players to see this critical exploit

Event Timeline

Arkhir edited Steps To Reproduce. (Show Details)Sep 19 2015, 10:45 PM
Arkhir edited Additional Information. (Show Details)
Arkhir set Category to Game Crash.
Arkhir set Reproducibility to Always.
Arkhir set Severity to None.
Arkhir set Resolution to Open.
Arkhir set Legacy ID to 2786718395.May 8 2016, 12:44 PM