Page MenuHomeFeedback Tracker

leaveVehicle and unassignVehicle are time critical.
New, WishlistPublic

Description

AI Plane is flying from Point A to Point B.
A large group of AI Soldiers sitting in Cargo.
Now they jump out by trigger for example.
without the "leaveVehicle" or "unassignVehicle" commands, the Pilot gets a Panic attack, because he thinks his Cargo is getting lost.
with the "leaveVehicle" or "unassignVehicle" commands, the Pilot should keep calm. But he does not.
Why? Answer is quite easy:
As long As the leaving group not counts more then one unit, everything is fine.
But if the leaving group counts more then one unit, you cant beam them out all at once.
To use unassignVehicle alone, does not solve the problem.
And leaveVehicle is only for groups.

So, what we need is either a "leaveVehicle" for units only, or better than that, a disableAI "deafAndBlind" command. A Vehicle, which is used by two seperated groups, bind these groups together. We simply need something to unbind them from each other and still ensure the ability to use the vehicle, for them!

Details

Legacy ID
3224603110
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Pathfinding / Motion
Additional Information

Oh, this is urgent!!! ;)

Event Timeline

CHIMERACyborg edited Additional Information. (Show Details)Sep 9 2015, 2:26 PM
CHIMERACyborg set Category to AI Pathfinding / Motion.
CHIMERACyborg set Reproducibility to Always.
CHIMERACyborg set Severity to None.
CHIMERACyborg set Resolution to Open.
CHIMERACyborg set Legacy ID to 3224603110.May 8 2016, 12:41 PM
CHIMERACyborg added a subscriber: CHIMERACyborg.

obsolete, close this...
it depends on the AI group leader who have to jump at first!