Take a look at the following part of the sample model.cfg:
class Tank_F: Tank {
skeletonInherit = "Tank"; skeletonBones[] = { "zasleh","otocHlaven", "recoilHlaven", "otocHlaven", "hatch_gunner","OtocVez", "hatch_commander","OtocVez", "commander_turret","OtocVez", "commander_gun","commander_turret", "gunnerview","otocVez" };
};
"hatch_commander" is a child bone of OtocVez (main turret), but should be a child of commander_turret.
Additionally, "gunnerview" is also a child of OtocVec (main turret), but should clearly be a child of OtocHlaven (main gun)