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Arma3Server CPU Spinlock
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Description

Hi,

This bug I believe has been reported a couple times before, one google search returns this: http://feedback.arma3.com/view.php?id=15134 which is a bit old (2013)

The issue is that after the mission is loaded, even if the server is idle for 24+ hours without any type of player interaction the CPU will entirely max out it's allocated corecount (via -cpucount)

This is occurring on the BI allocator with a stock Arma 3 server.

Thank you for your time.

Details

Legacy ID
3150832606
Severity
None
Resolution
Open
Reproducibility
Always
Category
Server
Steps To Reproduce

Step 1: Start server with mission autoloading.
Step 2: Connect and select a team, then leave.
Step 3: Monitor CPU usage over 24/48 hours.

Event Timeline

mcrypt edited Steps To Reproduce. (Show Details)Aug 22 2015, 8:57 AM
mcrypt set Category to Server.
mcrypt set Reproducibility to Always.
mcrypt set Severity to None.
mcrypt set Resolution to Open.
mcrypt set Legacy ID to 3150832606.May 8 2016, 12:33 PM
mcrypt added a subscriber: mcrypt.Nov 17 2016, 8:52 PM

Any news regarding this? Screenshot attached showing a stock EMPTY Arma 3 that's been up for a about a day and a half eating more CPU than a Rust server with 30+ players.

The arma3 dedicated server really needs some optimization, or an idle state when no players are online at least.