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Cannot whitelist bipods in custom Arsenal
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When adding items via "call BIS_fnc_addVirtualItemCargo" in a custom Arsenal, any bipod added will not be available for players through the Arsenal. It is as if bipods aren't whitelisted at all. Testing other items being added manually does work (aka Silencers, Scopes, IR pointers, etc).


Legacy ID
Virtual Arsenal
Steps To Reproduce

Step 1: Place an object (ammo crate usually). Place: null = [this] execVM "virtual_arsenal_init.sqf"; in the init line of the box.

In virtual_arsenal_init.sqf , put:

_crate = _this select 0;
["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal

_availableItems = [

"optic_Hamr" //to show that a custom weapon attachment can be added.


[_crate,(_availableItems)] call BIS_fnc_addVirtualItemCargo;

Additional Information

All other custom items appear to work fine.

Event Timeline

ingo2020 edited Steps To Reproduce. (Show Details)Jul 17 2015, 9:26 PM
ingo2020 edited Additional Information. (Show Details)
ingo2020 set Category to Virtual Arsenal.
ingo2020 set Reproducibility to Always.
ingo2020 set Severity to None.
ingo2020 set Resolution to Open.
ingo2020 set Legacy ID to 508263431.May 8 2016, 12:23 PM
ingo2020 added a subscriber: ingo2020.

I should add to the notes, once the first two steps are done, preview the mission. An "Arsenal" option will appear on the object you placed. If your weapon supports bipods, the bipod does not appear. If there is a bipod in the crate then:

[_crate, (itemCargo _crate(+ _availableItems))] call BIS_fnc_addVirtualItemCargo

Will add the bipod from the crate but not from the list.

Neither "Item_bipod_01_F_blk" or "bipod_01_F_blk" work (Item or no Item, regardless of bipod type).

hm? in 1.90 bipods and some scopes etc. are always available, even if there are not whitelisted??
is that a workaround? A feature or a bug??