Page MenuHomeFeedback Tracker

Infantrymen seem to prefer to travel by roads while being on foot and aware
Closed, ResolvedPublic

Description

This makes them meet vehicles (ai-driven) in an embarassing form (leading to yet another death by stupidity), expose themselves to an enemy and travel longer routes.
Since there are no terrain penalties for travelling on foot, this behaviour can only make sense when ai is driving a vehicle.

Details

Legacy ID
1780904230
Severity
None
Resolution
Duplicate
Reproducibility
Have Not Tried
Category
AI Pathfinding / Motion

Event Timeline

scft set Category to AI Pathfinding / Motion.Jun 15 2015, 1:17 PM
scft set Reproducibility to Have Not Tried.
scft set Severity to None.
scft set Resolution to Duplicate.
scft set Legacy ID to 1780904230.May 8 2016, 12:14 PM
oukej added a comment.Jun 18 2015, 1:13 PM

Hey, thanks for the report!

AI generally selects the easiest path. The selection takes into account obstacles, inclination, danger - all of that may often lead to AI selecting a road as the best path.
AI in SAFE behavior (not sure if you didn't mean this) will walk on the side of a road in a column (regardless the formation set by WP or script). This is more about eye-candy and squad movement that looks more believable.

The problem is more in AI driving and mutual reactions. Linking to another similar issue.