This makes them meet vehicles (ai-driven) in an embarassing form (leading to yet another death by stupidity), expose themselves to an enemy and travel longer routes.
Since there are no terrain penalties for travelling on foot, this behaviour can only make sense when ai is driving a vehicle.
Description
Description
Details
Details
- Legacy ID
- 1780904230
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Have Not Tried
- Category
- AI Pathfinding / Motion
Event Timeline
Comment Actions
Hey, thanks for the report!
AI generally selects the easiest path. The selection takes into account obstacles, inclination, danger - all of that may often lead to AI selecting a road as the best path.
AI in SAFE behavior (not sure if you didn't mean this) will walk on the side of a road in a column (regardless the formation set by WP or script). This is more about eye-candy and squad movement that looks more believable.
The problem is more in AI driving and mutual reactions. Linking to another similar issue.