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Land_IndPipe2_big_ground1_F and Land_IndPipe2_big_ground2_F have non-functional ladder
Closed, ResolvedPublic

Description

Land_IndPipe2_big_ground1_F and Land_IndPipe2_big_ground2_F have ladders that cannot be interacted with

Details

Legacy ID
3271162549
Severity
Trivial
Resolution
Fixed
Reproducibility
Always
Category
Config
Steps To Reproduce

execute

null = createVehicle ["Land_IndPipe2_big_ground1_F", position player, [], 0, "NONE"];

try to use ladder

Event Timeline

Killzone_Kid set Category to Config.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to Trivial.
Killzone_Kid set Resolution to Fixed.
Killzone_Kid set Legacy ID to 3271162549.May 8 2016, 12:08 PM
Killzone_Kid edited a custom field.
pettka added a subscriber: pettka.May 8 2016, 12:08 PM

Good point, thanks a lot, it seems like the rusty ladder has been well hidden. It should work just fine now, that means tomorrow in the dev branch. Could You, please, give it a try and close the issue if it works?

Will do, thanks!

Other objects from the same family with non=functional ladders:

Land_IndPipe2_big_ground1_F
Land_IndPipe2_big_ground2_F
Land_IndPipe2_bigL_R_F
Land_IndPipe2_bigL_L_F <- allegedly fixed

I have actually fixed even the bigL_R one, I'll take a look at the rest tomorrow, but good point, thanks!

Todays dev:

Land_IndPipe2_big_ground1_F (broken)
Land_IndPipe2_big_ground2_F (broken)
Land_IndPipe2_bigL_R_F (fixed)
Land_IndPipe2_bigL_L_F (fixed)

The rest has been fixed today => it should make it to dev tomorrow, hopefully. Thanks a lot for intel.

Thank You for pointing that out! It was a pleasure to cooperate.