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Some sound samples have not been faded out
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Description

Dear BI,

Please check with your sound fx team. Run through the samples and listen out for distort at the end. Particularly a little crack at the end of each sample. This can be solved if the sample is faded out correctly at the end. Just a uniform fade out for all the detected sound samples will solve this. {F25965}

Details

Legacy ID
3847804474
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Additional Information

Attached new sound sample for trg20 used in your a3/sounds_f/arsenal (addon) and a copy of which is faded out.

Event Timeline

t3quila edited Additional Information. (Show Details)Apr 5 2015, 11:36 AM
t3quila set Category to Sound.
t3quila set Reproducibility to Always.
t3quila set Severity to None.
t3quila set Resolution to Open.
t3quila set Legacy ID to 3847804474.May 8 2016, 11:50 AM

Its may be not Arma problem. Audio settings in windows and Hz ammount may be fault. You should have 16bit, 44100HZ setted, but i think your settings are diferent

used 16bit 44100hz setting since the dawn of time :(

The samples in game are very crudely recorded and produced.
I was going to open an issue on this but you've saved me the job :-)

I too have noticed how the gun shot samples cut off abruptly.
There are also many other samples in game with ambient background noise due to incorrect gain structure.
Too much input gain resulting in the presence of other unwanted sounds like microphone stands resonating and other things moving around the recording area.

I will double check the DEV build because I'm sure I've heard the faint sound of traffic in one of the environment samples.

You have to be really precise when using quality condenser microphones due to the highly sensitive diaphragm that is only microns thick and pick up pressure waves that we can't even hear.

Luckily BIS's knowledge of sound is slowly improving due to the input from the public on the feedback tracker.
I just hope that they can get it somewhere near realistic in the next update.

Okay. Please share this with other friends if you have. I'm trying to make sure BI is aware and if they are going to do an overhaul it has to be done to the highest of standards possible.

It has took them a while but they are making an effort lately...

They're working on attenuation, occlusion and many other aspects of sound, making sure that things sound correct at the relevant distance from the listener.

So fingers crossed :-)