When a helicopter has some waypoints and you eject more then one group via scripting command action with eject as parameter, the helicopter stops and slowly descends to the ground and hovers there. Sometimes he also touches the ground and is then again ascending. He also refuses to continue to the next waypoint.
This only happens when two or more groups are ejected. When you eject only one group all is fine. {F25791}
Description
Description
Details
Details
- Legacy ID
- 285792839
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
- eject two groups via scripting command from helicopter
- helicopter stops and slowly descends
- helicopter refuses to move on the next waypoint and hovers
(4. when you switch to the copilot you see that the waypoint is completed, the next is active and the move order is given, but the pilot refuses to fly anywhere)
see the attached mission
Additional Information
The code used for ejecting the units is:
_nul = [] spawn {
{ if (vehicle _x != _x) then { unassignVehicle _x; _x action [""EJECT"", transport1]; sleep 0.75; } }forEach (units paratroopers1 + units paratroopers2);
}
(where the groups paratroopers1/2 (all paratroopers) are moved in cargo of transport1 (Huron) via moveInCargo during initialization)