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strange behaviour of helicopter when ejecting more then one group from cargo
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Description

When a helicopter has some waypoints and you eject more then one group via scripting command action with eject as parameter, the helicopter stops and slowly descends to the ground and hovers there. Sometimes he also touches the ground and is then again ascending. He also refuses to continue to the next waypoint.
This only happens when two or more groups are ejected. When you eject only one group all is fine. {F25791}

Details

Legacy ID
285792839
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. eject two groups via scripting command from helicopter
  2. helicopter stops and slowly descends
  3. helicopter refuses to move on the next waypoint and hovers

(4. when you switch to the copilot you see that the waypoint is completed, the next is active and the move order is given, but the pilot refuses to fly anywhere)

see the attached mission

Additional Information

The code used for ejecting the units is:

_nul = [] spawn {

{
  if (vehicle _x != _x) then {
    unassignVehicle _x;
    _x action [""EJECT"", transport1]; sleep 0.75;
  }
}forEach (units paratroopers1 + units paratroopers2);

}

(where the groups paratroopers1/2 (all paratroopers) are moved in cargo of transport1 (Huron) via moveInCargo during initialization)

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Mar 16 2015, 12:48 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Scripting.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 285792839.May 8 2016, 11:41 AM
Bohemia added a subscriber: Bohemia.

maybe related to 0023821?