Currently the choppers can lose their main rotor if it collides with something while spooled / in-flight.
There is currently no way to reproduce this via scripting commands.
_chopper setHit ["main_rotor_hit", 1] only damages the rotor but doesn't hide it.
_chopper animate ["HitHRotor", 1] or _chopper animate ["main_rotor_hit", 1] doesn't do anything either.
requesting that one of the above commands hides/removes the main rotor or another way to accomplish the same effect.