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Reload sounds are badly synchronized with reloading animations
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Description

A quick check in the Virtual Arsenal will show how every reloading sound of ANY weapon is not correctly synced with the animation. There seems to be no system at all in place that prevents this.

This is extremely noticeable when you take a missile on the ground if you don't have a launcher in hand (but equipped). The reload sound of the launcher starts istantly, before the character even switched from gun to launcher.

It seems that the reload sounds are triggered as soon as the player presses the reload key, instead of triggering when the actual animation starts.

Details

Legacy ID
2959562217
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

0. Make sure any launcher is equipped.

  1. Have a weapon in hand that is not a launcher.
  2. Place a missile in the launcher ammo slot.
  3. Listen to how the launcher's reload sound starts before the player even switches to the launcher.

Event Timeline

FrankHH edited Steps To Reproduce. (Show Details)Mar 7 2015, 11:44 PM
FrankHH set Category to Sound.
FrankHH set Reproducibility to Always.
FrankHH set Severity to None.
FrankHH set Resolution to Open.
FrankHH set Legacy ID to 2959562217.May 8 2016, 11:36 AM