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Access Violation while trying to start custom map in Editor
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Description

Version: 1.41.129.494

After doing some minor changes to map, AV will occur each time attempting to preview within editor.

Last lines:
1:08:48 B_Heli_Light_01_F: GunR_Revolving - unknown animation source GunR_Revolving
1:08:48 B_Heli_Light_01_F: AddGunHolder - unknown animation source AddGunHolder
1:08:48 B_Heli_Light_01_F: hidePG_1 - unknown animation source Missiles_revolving

1:08:48 B_Heli_Light_01_F: zaslehROT - unknown animation source Muzzle_flash


Exception code: C0000005 ACCESS_VIOLATION at 0162445B
graphics: D3D11
resolution: 1680x1050x32

Fault time: 2015/02/27 01:08:49
Fault address: 0162445B 01:0081345B D:\Steam\steamapps\common\Arma 3\arma3.exe
file: Lost_Redemption
world: Chernarus
Prev. code bytes: 24 24 89 54 24 10 8B 40 0C 03 C6 8B 70 14 03 F2
Fault code bytes: C7 46 48 00 00 00 00 8B 00 8B 68 04 85 ED 0F 84

Registers:
EAX:14B9A7F8 EBX:4BC04080
ECX:00000000 EDX:00000000
ESI:00000000 EDI:4AB39600
CS:EIP:0023:0162445B
SS:ESP:002B:00A1E5C8 EBP:00000066
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246

Attempts to undo changes still produce the av.

Switching to the stored exception within the mini dump does not offer much help without your sym files :)

0:000> .ecxr
eax=14b9a7f8 ebx=4bc04080 ecx=00000000 edx=00000000 esi=00000000 edi=4ab39600
eip=0162445b esp=00a1e5c8 ebp=00000066 iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246
arma3!simul::clouds::CellularCloudGrid::GetMinimumOfNoiseResolution+0x2bdfb:
0162445b c7464800000000 mov dword ptr [esi+48h],0 ds:002b:00000048=????????
0:000> kb

  • Stack trace for last set context - .thread/.cxr resets it

ChildEBP RetAddr Args to Child

WARNING: Stack unwind information not available. Following frames may be wrong. 00a1e5f8 01624143 00000000 000000ce 13ecb940 arma3!simul::clouds::CellularCloudGrid::GetMinimumOfNoiseResolution+0x2bdfb 00a1e610 01666fdd 44d421d0 44d42550 44d42080 arma3!simul::clouds::CellularCloudGrid::GetMinimumOfNoiseResolution+0x2bae3 00a1e614 44d421d0 44d42550 44d42080 37bc6b0c arma3!simul::sky::BaseSkyRenderer::GetMoonTexture+0x3b49d 00a1e618 44d42550 44d42080 37bc6b0c 3e065e89 0x44d421d0 00a1e61c 44d42080 37bc6b0c 3e065e89 13eccd5c 0x44d42550 00a1e620 37bc6b0c 3e065e89 13eccd5c 13ecb940 0x44d42080 00a1e624 3e065e89 13eccd5c 13ecb940 00a1e64c 0x37bc6b0c 00a1e628 13eccd5c 13ecb940 00a1e64c 00000058 0x3e065e89 00a1e62c 13ecb940 00a1e64c 00000058 00a1e64c 0x13eccd5c 00a1e630 00a1e64c 00000058 00a1e64c 00000800 0x13ecb940 00a1e634 00000000 00a1e64c 00000800 3c95f601 0xa1e64c

Details

Legacy ID
909976337
Severity
None
Resolution
Open
Reproducibility
Always
Category
Editor
Additional Information

If you could tell me what is wrong that would be great :) Adding more units you would not expect to cause a AV. Last working on the 25th of Feb.

Event Timeline

Bohemia edited Additional Information. (Show Details)Feb 27 2015, 7:56 AM
Bohemia set Category to Editor.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 909976337.May 8 2016, 11:33 AM