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Client simulation servertime and position freezes [VIDEO]
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Description

https://www.youtube.com/watch?v=JlsKGj_mR5o

On this video I have oneachframe loop running on server broadcasting #n of update and servertime. Client displays this in systemchat. If previous servertime value equals to present, the message is displayed in sidechat.

As you can see from video this servertime non-update happens quite often and also depends on what player is doing. I can find a spot on the ground to look at and no time freezes happen or some spot where this happens very often.

This is merely indication of a larger problem. If I try to read position of a moving object with every update, when time freezes the returned position also freezes. In fact this is true for both global and local objects.

On headless client on the other hand this does not happen.

Details

Legacy ID
3765822572
Severity
None
Resolution
Open
Reproducibility
Always
Category
Dedicated Server

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Dedicated Server.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 3765822572.May 7 2016, 8:19 PM
Killzone_Kid edited a custom field.
Killzone_Kid added a subscriber: Killzone_Kid.

Also just running oneachframe loop on client and logging servertime duplicates on client works