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Movement of Steerable Parachute is FPS-dependent
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Description

It really looks like he movement of steerable parachutes are FPS-dependent. If you have only few FPS, the parachute reacts slower. On high FPS (180 in my case, next to Almyra), the chute reacts really really fast. I can turn by 180° in a second. A 180° turn takes ~4 seconds on 60 FPS. I think there is a simple "time elapsed" factor missing in the calculation.

Hope this helps :)

Details

Legacy ID
1153293448
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement

Event Timeline

Eichi edited Steps To Reproduce. (Show Details)Feb 19 2015, 10:47 PM
Eichi edited Additional Information. (Show Details)
Eichi set Category to Movement.
Eichi set Reproducibility to Always.
Eichi set Severity to None.
Eichi set Resolution to Open.
Eichi set Legacy ID to 1153293448.May 7 2016, 8:17 PM