createGroup is not only global!
it is possible that Client have an empty group present and the server can not delete this group. GroupID have not to be equal on all Machines.
Group management becomes horrific.
I know that u try to minimize the network traffic, but thats really a crazy feature. Group is Group, there cant be two or more equal Groups. -_-
Description
Description
Details
Details
- Legacy ID
- 1309446181
- Severity
- None
- Resolution
- Open
- Reproducibility
- Have Not Tried
- Category
- Multiplayer
Steps To Reproduce
Place a few Groups in Editor with all units playable.
Turn AI off.
and run it on dedicated Server.
Now join in progress and use debug console:
hint str group;
hint str groupID;
etc...