I'm finding myself disk access problems when many units are loaded blow on the map.
One solution would be to preload the units memory game using script commands so as to reduce to a minimum the disk access time being read directly from memory.
Description
Description
Details
Details
- Legacy ID
- 2713754430
- Severity
- None
- Resolution
- Open
- Reproducibility
- Have Not Tried
- Category
- Feature Request