Utilizing, soundfly[] = {folder name\ foldername\sound, 1, 1, 100};
Sound keeps looping and will not stop until the object de spawns from the map.
The sound is 16 bit mono wss file.
Utilizing, soundfly[] = {folder name\ foldername\sound, 1, 1, 100};
Sound keeps looping and will not stop until the object de spawns from the map.
The sound is 16 bit mono wss file.
Add the above parameter to grenade explosion config at the beginning of the defualt grenade section of the config.