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mapGridPosition is faulty, makes it impossible to reverse calculate position from grid
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Description

It should be possible to calculate map position based on grid reference. The result can theoretically pinpoint position on the map with the accuracy of the grid square. Because of fault in grid reference calculation this is not possible.

Altis:

player setpos [4600,5600,0]
mapgridposition player; //"046056"

player setpos [4700,5700,0]
mapgridposition player; //"046056" <- should be "047057"

player setpos [4800,5800,0]
mapgridposition player; //"048058"

player setpos [4900,5900,0]
mapgridposition player; //"048058" <- should be "049059"

modified format on stratis:

offsetX = 0;
offsetY = 8192;
class Zoom1
{
zoomMax = 0.2;
format = "XY";
formatX = "Aaa";
formatY = "000";
stepX = 100;
stepY = -100;
};

player setpos [4400,5600,0];
mapgridposition player; //"Aee056"

player setpos [4500,5700,0];
mapgridposition player; //"Aee056" <- should be "Aef057"

player setpos [4600,5700,0];
mapgridposition player; //"Aeg056" <- should be "Aeg057"

player setpos [4700,5800,0];
mapgridposition player; //"Aeg058" <- should be "Aeh058"

etc.

Details

Legacy ID
2889491417
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Engine.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 2889491417.May 7 2016, 7:58 PM