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Vehicle damage bug
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Description

If a vehicle, especially cars and trucks, is hitten by bullets and the engine or the wheels are red. And you checks the vehicle damage, it's still zero. If you destroy the vehicle complete it's working (1) but not before.

If you crash with a car or air vehicles and ships get damage by bullets (engine,rotor etc. is red) the command shows only very small damage (smaller than 0.1) but definitely lower as in version 1.34.

There is no difference between the commands "getdammage" and "damage" but the command "gethit" is working fine (engine 1 etc).

So that if you have a script,action or event thats checks the damage of the vehicle (dependents on the type and reason of damage) doesn't work anymore.

Details

Legacy ID
3410266084
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  • Place a Hatchback (Sport) or SUV or Offroad
  • destroy the engine and wheels
  • check damage with getdamage or damage
Additional Information

If damage is set by command it's still working.

Event Timeline

Ger_dos edited Steps To Reproduce. (Show Details)Dec 7 2014, 3:52 PM
Ger_dos edited Additional Information. (Show Details)
Ger_dos set Category to Scripting.
Ger_dos set Reproducibility to Always.
Ger_dos set Severity to None.
Ger_dos set Resolution to Open.
Ger_dos set Legacy ID to 3410266084.May 7 2016, 7:56 PM