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Sector module can cause mission to hang at loading screen.
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Description

Sectors don't appear to be initialising correctly when selected from the editor menu directly after adding another sector, or when cutting a pasting a sector.

Details

Legacy ID
3327756078
Severity
None
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

First I started with a blank mission in the multiplayer editor. Placed a single player and respawn module. Then I created a sector complete with side logic and area/trigger combo. I verified that this worked and it did. I copied and pasted that sector to create another five sectors (named Sector 1 - 6 and designated A-F). I verified that these also worked. Then I sync'ed the first two sectors with the unlock game logic and trigger set to blufor. Doing this causes the game to hang at the loading screen. Removing the sync between the first and second sector returns the mission to a working status.

Event Timeline

greensha edited Steps To Reproduce. (Show Details)Dec 5 2014, 7:51 PM
greensha edited Additional Information. (Show Details)
greensha set Category to Editor.
greensha set Reproducibility to Always.
greensha set Severity to None.
greensha set Resolution to Open.
greensha set Legacy ID to 3327756078.May 7 2016, 7:56 PM