I have a mission that runs a common script to add all objects to the curator every 20 seconds or so (ADV_Zeus.sqf). I also have a script that runs client side that was attempting to make the units fire with the following code:
enableEngineArtillery true;
_roundEta = _artillery getArtilleryETA [position _selectedTarget, _selectedAmmoType];
_artillery commandArtilleryFire [(position _selectedTarget), _selectedAmmoType, _roundsToFire];
However, when the code is run locally on the client that have been spawned by the dedicated server (that is, local to the server and not the client). It appears they do not fire. Instead they create a 'ArtilleryTargetW' under the position I was trying to fire at. The ADV_Zeus script picks this up and adds it to the curator after a short amount of time as a yellow box with a '?' in it.
If I then click on that in Zeus the entire game crashes.