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onDrop Doesn't Fire on Controls Inside a CT_CONTROLS_GROUP
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Description

onDrop assigned to a listbox (or any control that can have onDrop assigned to it) will not fire if inside a CT_CONTROLS_GROUP. The onDrop assigned to the CT_CONTROLS_GROUP seems to fire but regardless of the layering order or the current focus the onDrop assigned to any control inside the CT_CONTROLS_GROUP will NOT fire.

I personally believe that the onDrop assigned to controls inside the CT_CONTROLS_GROUP should take priority because it allows for much greater flexibility. If desired the developer could assign a generic onDrop to all the controls inside the CT_CONTROLS_GROUP creating the current functionality. But as it is now a developer cannot differentiate between the user dropping on any control inside the CT_CONTROLS_GROUP. {F25062}

Details

Legacy ID
1719185341
Severity
None
Resolution
Open
Reproducibility
Always
Category
Ingame UI

Event Timeline

PolarisUK edited Steps To Reproduce. (Show Details)Nov 1 2014, 3:15 AM
PolarisUK edited Additional Information. (Show Details)
PolarisUK set Category to Ingame UI.
PolarisUK set Reproducibility to Always.
PolarisUK set Severity to None.
PolarisUK set Resolution to Open.
PolarisUK set Legacy ID to 1719185341.May 7 2016, 7:43 PM
PolarisUK added a subscriber: PolarisUK.

Can this please be fixed? It's a really annoying oversight for complex dialogs...