this parameter seems to be broken: skyColorInfluencesFogColor = 1;
-any other entry than 1 (spotrep introduction is implying its a boolean parameter), will result in the fog becoming completely black! i was hopeing to get rid of the forced interpolation of sky and fogcolor because it created a lot of problems with things like sunrises and dusty haze or any occasion when fog has to differ from sky color a lot
can you confirm or elaborate on how its supposed to work?
only info available is from the introduction in the spotrep from april 20 2014
Added: World parameter for sky / fog color influence (skyColorInfluencesFogColor - default true)