Add behavior that makes AI units enter a building when a waypoint is placed over it and take random positions inside of it.
Description
Description
Details
Details
- Legacy ID
- 2114652562
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Additional Information
It's already possible to do similar things with scripts using already existing BIS functions. It would make everyone's lives easier and the game far more entertaining if the AI was capable of a task as simple as garrisoning a building defined by a waypoint.