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AI Cycle waypoint not behaving as expected.
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Description

When using CTRL+ALT at the end of a waypoint path for AI, one would expect the cycle node to be placed underneath the mouse thereby representing the final node and the point at which the AI should return to the first node.

Instead, the Cycle node is placed somewhere random within the vicinity, and a waypoint placed underneath the mouse. The unit then moves to the waypoint last placed before proceeding to the cycle node. Finally, the unit moves to the initial unit position. {F24752}

Details

Legacy ID
1401549951
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Zeus - General
Steps To Reproduce
  1. Setup a unit to tamper with.
  2. Place a waypoint using CTRL+LMB
  3. Continue placing points until the last waypoint you wish the unit to travel to.
  4. At the last waypoint, hold CTRL+ALT+LMB.
Additional Information

If you move the cycle node a new waypoint node is created in it's place and the unit moves to this new waypoint node after the intended final waypoint, but no longer moves to the cycle node.

Event Timeline

cpd edited Steps To Reproduce. (Show Details)Sep 7 2014, 7:45 PM
cpd edited Additional Information. (Show Details)
cpd set Category to Zeus - General.
cpd set Reproducibility to Sometimes.
cpd set Severity to None.
cpd set Resolution to Open.
cpd set Legacy ID to 1401549951.May 7 2016, 7:23 PM
Bohemia added a subscriber: cpd.Sep 7 2014, 7:45 PM