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Sway control function (setUnitSwayCoefficient)
New, WishlistPublic

Description

We have setUnitRecoilCoefficient since OA and it's fantastic. We need a similar way of controlling player's sway (aiming shake).

Examples for missionmakers/scriptmakers:

  • simulating stress or despair of young soldiers, i.e whilst being under fire or witnessing something horrible, and thus being unable to shoot well;
  • simulating not being familiar with guns (i.e a civilian units or unexperienced guerrilla don't control rifles as good as professional soldiers) and thus being unable to shoot well;
  • simulating lack of sway when a weapon is right above some object (sway control is actually a missing part of my own weapon stabilisation/resting script) and thus being able to aim more accurately regardless of stance.

Details

Legacy ID
2242207687
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Scripting
Additional Information

The function would behave like setUnitRecoilCoefficient and come with the unitSwayCoefficient function for checking current sway coefficient value.

Event Timeline

Foley edited Steps To Reproduce. (Show Details)Aug 11 2014, 5:06 PM
Foley edited Additional Information. (Show Details)
Foley set Category to Scripting.
Foley set Reproducibility to N/A.
Foley set Severity to None.
Foley set Resolution to Open.
Foley set Legacy ID to 2242207687.May 7 2016, 7:12 PM
Bohemia added a subscriber: AD2001.Aug 11 2014, 5:06 PM

its realy needed for testing maps.! i want build ballistic tables easyliy!!!