The bell sound from churches is not positional, it updates the position only after the sample playback has been finished.
Description
Description
Details
Details
- Legacy ID
- 704096486
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Sound
Steps To Reproduce
Hop into editor near a bell tower (i.e. the one in zaros) at 11:58
Wait until the bell starts ringing
turn around, notice how the sound is moving with the players view instead of staying at the position of the building
Additional Information
Did no one else notice this?