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Zeus - Units rejecting items
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An interesting bug surfaced recently in Zeus, showing up at random times.

When an AI unit is given any sort of weapon via scripts (meaning both addItem/Weapon/etc and the new Virtual Arsenal module), it may randomly "reject" the item. I have seen this happen with optics, backpacks, and launchers, but I suspect that further investigation would reveal that this can happen for any item.

Once added, the new item will appear on the unit as it should.
However, after about 1-2 seconds, the item spontaneously disappears.

I also suspect another issue stems from the same:
Sometimes when using the Arsenal to *remove* items (and I assume console scripting too), the item will disappear for a couple seconds, and then reappear.

It seems as if every few seconds, the unit's normal loadout is forced upon them, replacing any lost items and removing any added ones.


Legacy ID
Zeus - General

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Zeus - General.
the_Demongod set Reproducibility to Random.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 4002554960.May 7 2016, 7:10 PM
Bohemia added a subscriber: AD2001.Aug 6 2014, 9:43 AM