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Zeus AI Hold fire and attack-without-move order
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Description

When I play Zeus Game Master with my friend I have some difficultys making real stealth-let-pass-passages (units laying on the ground in Stealth mode and holding fire) and sniper passages. The units fire at will (everytime they see an enemy) so I have to send a single unit I can take over control to make this. Otherwise when I want a sniper sitting on hill in 1 click distance and say him to attack a target, he wants to run atleast 600m towards the target until he thinks he can take the shot, so I have to take control over the unit too.

Details

Legacy ID
1853899947
Severity
None
Resolution
Open
Reproducibility
Always
Category
Zeus - Feature Request
Steps To Reproduce
  1. - Place Squad (any side)
    • Place Squad (any enemy side)
    • Set Squad As behavior to Stealth and try to send Squad B next to Squad A without getting them under fire
  1. - Place an enemy somewhere
    • Place an Sniper somewhere with for example 1 click distance between them
    • Give the Sniper the attack order

(Zeus only, I'm sure with more or less editor scripting it's no problem)

Additional Information

I personally think that it's not hard to implement, because you only need to add a button binded to the hold fire option for the first problem, but for the second one I have no sudden idea... But I guess for you developer guys it's as easy as baking a cake :)

Event Timeline

Rambo edited Steps To Reproduce. (Show Details)Aug 5 2014, 11:24 PM
Rambo edited Additional Information. (Show Details)
Rambo set Category to Zeus - Feature Request.
Rambo set Reproducibility to Always.
Rambo set Severity to None.
Rambo set Resolution to Open.
Rambo set Legacy ID to 1853899947.May 7 2016, 7:10 PM
Bohemia added a subscriber: AD2001.Aug 5 2014, 11:24 PM