As of now it's a pain to command AI squads or watch hostile AI since they're getting exhausted when running for at least 45 seconds.
Once fatigue hits 0.6 the AI speed is getting reduced to 11km/h (ain't that a bit too much of a reduction?).
Once the fatigue value hits 0.9 the unit is only running with 7 km/h which is barely faster than walking, after a bit more than 2 minutes worth of running.
Tested with a blufor squad leader unit.
While the new fatigue system is good and all the AI doesn't seem to know that they're fatigued.
{F24325} {F24326} {F24327}