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AI should use dead zone aiming
Reviewed, WishlistPublic

Description

Along with many other people I have noticed that the AI's aiming and turning looks strange and unnatural. This problem is a result of the AI's entire torso moving where they aim. If they used the "Dead Zone" which is available to players, they would look so much more natural and human. Instead of slowly rotating their body to track targets, they would just move their weapon like normal people. And in CQB environments, when an enemy suddenly appears they would just be like "Oh crap" and swing their rifle to point at you. My suggestion is to have their "Dead Zone" set to the maximum so it looks the most realistic. Since they do not need to use a video screen to spot targets they would have no loss of spotting capabilities. This will also improve the stealth of AI because they will minimize movement and will be less noticeable.

Details

Legacy ID
3651454248
Severity
None
Resolution
Open
Reproducibility
N/A
Category
AI Aiming / Shooting
Steps To Reproduce
  1. Place an AI under your command on a hill or something in the editor.
  1. Place yourself like 1 meter behind him.
  1. Place an enemy that has no ammo with a waypoint so that he runs perpendicular to your AI.
  1. Order your AI to hold fire and target the enemy.
  1. Observe how he moves his body. He rotates his whole body.

Event Timeline

gutsnav edited Steps To Reproduce. (Show Details)Jul 9 2014, 6:51 AM
gutsnav edited Additional Information. (Show Details)
gutsnav set Category to AI Aiming / Shooting.
gutsnav set Reproducibility to N/A.
gutsnav set Severity to None.
gutsnav set Resolution to Open.
gutsnav set Legacy ID to 3651454248.May 7 2016, 6:55 PM
oukej added a comment.Sep 25 2014, 2:06 PM

AIII-11599