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"ainvpercmstpsraswrfldnon" (inventory) animation spams network!? [VIDEO]
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Description

It spams when Zeus interface is open, it spams when gear is open it also spams when you close either but do not move: http://www.youtube.com/watch?v=OVZfaaYmK4U

This animation is of idle player, it should not be synced over network, especially this frequently. I do not know for 100% if every loop syncs, but if it is then it is bad, hence the ticket.

Details

Legacy ID
982619293
Severity
None
Resolution
Open
Reproducibility
Always
Category
Performance
Steps To Reproduce

add AnimDone EH on the server to a remote unit

i = 0; REMOTE_PLAYER addeventhandler ["AnimDone", {i = i+1; diag_log [_this, i]}];

open and close inventory and don't move.

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Performance.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 982619293.May 7 2016, 6:50 PM