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OSD Time, Date, Location Causes Massive Performance Issues on First Mission Load
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Description

I've noticed a recurring issue - the OSD function is very glitchy on an initial mission load. It usually starts halfway through the typing with delayed sound. Not quite sure what happens here? Or why this occurs? Seems that it is very demanding on performance? Only occurs with the first mission load.

Details

Legacy ID
2223850548
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Freezes

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jun 15 2014, 10:49 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Game Freezes.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2223850548.May 7 2016, 6:45 PM

I'm sorry, I don't understand what you're talking about?

Bohemia added a subscriber: Bohemia.May 7 2016, 6:45 PM

The OnScreen Display (OSD) function, which is frequently used in the campaign, and appears at the bottom right-hand corner of the screen, with digitally typed text that then disperses, appears to be taking a huge amount of energy to perform. Sometimes, it starts halfway through the process and the audio is delayed (normally on the first mission load). I hope that's a bit clearer, sorry!

Cenwulf added a subscriber: Cenwulf.May 7 2016, 6:45 PM

This doesn't sound like the issue you describe is actually caused by the OSD text. Sounds more like your game is simply lagging on first mission load (which is common) as this is when the system is under heavy load as it initialises all the AI and scripts for the mission and loads textures.

The OSD text often coincides with large amounts of data being loaded as it is commonly displayed at the start of a mission or after a large transition from a cut scene, common times your system will be experiencing higher than normal load.

Thanks Cenwulf, very helpful!

Cenwulf - I've tried the OSD script at later points in the mission, still suffering a sight but problematic lag / delay.

Hmmmm, I'm stumped then. I don't experience this issue and I can't think why the osd text would be particularly demanding. Anyone else got any ideas?