I've noticed a recurring issue - the OSD function is very glitchy on an initial mission load. It usually starts halfway through the typing with delayed sound. Not quite sure what happens here? Or why this occurs? Seems that it is very demanding on performance? Only occurs with the first mission load.
Description
Details
- Legacy ID
- 2223850548
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Game Freezes
Event Timeline
The OnScreen Display (OSD) function, which is frequently used in the campaign, and appears at the bottom right-hand corner of the screen, with digitally typed text that then disperses, appears to be taking a huge amount of energy to perform. Sometimes, it starts halfway through the process and the audio is delayed (normally on the first mission load). I hope that's a bit clearer, sorry!
This doesn't sound like the issue you describe is actually caused by the OSD text. Sounds more like your game is simply lagging on first mission load (which is common) as this is when the system is under heavy load as it initialises all the AI and scripts for the mission and loads textures.
The OSD text often coincides with large amounts of data being loaded as it is commonly displayed at the start of a mission or after a large transition from a cut scene, common times your system will be experiencing higher than normal load.
Cenwulf - I've tried the OSD script at later points in the mission, still suffering a sight but problematic lag / delay.
Hmmmm, I'm stumped then. I don't experience this issue and I can't think why the osd text would be particularly demanding. Anyone else got any ideas?