The commands:
loadAbs
loadBackpack
loadUniform
loadVest
return completley inconsistent, not SI conforme values. Some seem to be mass, some weight/whatever, but this is very hard to determine.
The commands:
loadAbs
loadBackpack
loadUniform
loadVest
return completley inconsistent, not SI conforme values. Some seem to be mass, some weight/whatever, but this is very hard to determine.
loadAbs player -> return value: 505 with player object B_Soldier_TL_F
This could be the sum of the mass as in the command description under https://community.bistudio.com/wiki/loadAbs
Weight would be: 505 / 9,81 = 51,49 kg
loadBackpack player -> return value: 0,31 with player object B_Soldier_TL_F and backpack B_Carryall_mcamo with AT missile object Titan_AT in it
https://community.bistudio.com/wiki/loadBackpack
0,31 kg for a Titan AT missile? Or percentage of the backpack volume??
A bit late on this issue.
So after some testing, I found that :
Also, I've seen somewhere a developper explain that mass doesn't represent any classic SI unit of mass. It's more of a one-size-fits-all unit of measurement for its global volume plus true mass. So you might have ultralight objects, but if they take half a backpack volume, the arma mass value will represent this fact so you don't stack tons of them.
Finally, if it can interest you, be aware that currently the mass load handling seems inconsistent and buggy, as per my recent issue report found here : http://feedback.arma3.com/view.php?id=26506