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Commands loadAbs, loadBackpack, loadUniform, loadVest inconsistent
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Description

The commands:

loadAbs
loadBackpack
loadUniform
loadVest

return completley inconsistent, not SI conforme values. Some seem to be mass, some weight/whatever, but this is very hard to determine.

Details

Legacy ID
1247708329
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

loadAbs player -> return value: 505 with player object B_Soldier_TL_F

This could be the sum of the mass as in the command description under https://community.bistudio.com/wiki/loadAbs

Weight would be: 505 / 9,81 = 51,49 kg

loadBackpack player -> return value: 0,31 with player object B_Soldier_TL_F and backpack B_Carryall_mcamo with AT missile object Titan_AT in it

https://community.bistudio.com/wiki/loadBackpack

0,31 kg for a Titan AT missile? Or percentage of the backpack volume??

Event Timeline

caliban55 edited Steps To Reproduce. (Show Details)Jun 8 2014, 5:50 PM
caliban55 edited Additional Information. (Show Details)
caliban55 set Category to Engine.
caliban55 set Reproducibility to Always.
caliban55 set Severity to None.
caliban55 set Resolution to Open.
caliban55 set Legacy ID to 1247708329.May 7 2016, 6:43 PM

A bit late on this issue.

So after some testing, I found that :

  • load returns a percentage of load (0 == empty, 1 == full)
  • loadAbs returns the mass value

Also, I've seen somewhere a developper explain that mass doesn't represent any classic SI unit of mass. It's more of a one-size-fits-all unit of measurement for its global volume plus true mass. So you might have ultralight objects, but if they take half a backpack volume, the arma mass value will represent this fact so you don't stack tons of them.

Finally, if it can interest you, be aware that currently the mass load handling seems inconsistent and buggy, as per my recent issue report found here : http://feedback.arma3.com/view.php?id=26506