If you place a Object helper User texture in a level some MP players sometimes just see a blank 'wall' - they have to move around the object before it draws correctly. I think it's related to a load timing issue. I have tried this with very small images and the same issue occurs. Seems to be a redraw issue and POV. Oddly it doesn't happen to all clients.
Description
Description
Details
Details
- Legacy ID
- 3239703195
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Multiplayer
Steps To Reproduce
If you place a Object helper User texture 10m and add in the init: this setObjectTexture [0, "intel1.jpg"]; where intel.jpg is a suitably scaled jpg image into a MP level, then load and get players to join. Some players will not see the custom image.