I've scripted lots of conversations with the KBTell system, but I'm finding that sometimes, randomly, a character's lips won't move. There doesn't seem to be any rhyme or reason to it. I could upload a mission but it's too big to do it here, so I'd have to give a Dropbox link. Perhaps a dev could suggest some things to try? The lip movements works sometimes, but sometimes it fails. What would stop the engine reading the LIP files? And is there a way to implement a failsafe that would ensure the LIP files are activated? It's strange, because on many other missions, it works perfectly.
Description
Description
Details
Details
- Legacy ID
- 3209639435
- Severity
- None
- Resolution
- Open
- Reproducibility
- Random
- Category
- Scripting
Event Timeline
Comment Actions
I've resolved the issue - or rather, discovered what the problem was - units cannot speak properly if they are attached to something! In this instance, I could simply detach the character - but it might be quite cool if units could utilise LIP files if attached? Not sure if this is practical or not? Anyway, feel free to close the ticket! Thanks,