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KBTell Lip Sync Randomly Stops Working
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Description

I've scripted lots of conversations with the KBTell system, but I'm finding that sometimes, randomly, a character's lips won't move. There doesn't seem to be any rhyme or reason to it. I could upload a mission but it's too big to do it here, so I'd have to give a Dropbox link. Perhaps a dev could suggest some things to try? The lip movements works sometimes, but sometimes it fails. What would stop the engine reading the LIP files? And is there a way to implement a failsafe that would ensure the LIP files are activated? It's strange, because on many other missions, it works perfectly.

Details

Legacy ID
3209639435
Severity
None
Resolution
Open
Reproducibility
Random
Category
Scripting

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jun 3 2014, 10:27 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Scripting.
Bohemia set Reproducibility to Random.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 3209639435.May 7 2016, 6:42 PM
Bohemia added a subscriber: AD2001.Jun 3 2014, 10:27 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 6:42 PM

I've resolved the issue - or rather, discovered what the problem was - units cannot speak properly if they are attached to something! In this instance, I could simply detach the character - but it might be quite cool if units could utilise LIP files if attached? Not sure if this is practical or not? Anyway, feel free to close the ticket! Thanks,