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Light Levels are not affected by clouds/fog
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Description

The light levels that are used to create flashes from explosions and gunfire are determined by the time of day alone.
See steps to reproduce for details.

Details

Legacy ID
409513894
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Engine
Steps To Reproduce
  1. Put yourself as an AT rifleman, and place an enemy car a few hundred meters away.
  2. Set time to 5:00 AM, perfectly clear
  3. Kill the car with your launcher. Note the dimness of the explosion.
  4. Repeat the test at 7:00 AM, fully overcast. Notice that the explosion produces no light whatsoever.
Additional Information

Several videos:
These show that despite being in broad daylight, explosions, tracers, rocket exhaust, etc all still create a strong glow.

Rocket strafing & explosive cannon rounds: http://youtu.be/liAnvVyf4e8

Airbursting 155mm artillery rounds: http://youtu.be/v8eLH3VbJOQ

JDAM strike: http://youtu.be/l1OqbwtIPy4

We have a static "flame" represented by two 2D textures on the back of the missile models, but they do not actually emit any light during the day, unlike the first video shows. Similarly, the particles in the explosions that are meant to represent combustion do not appear to emit any light at all unless it is dark.

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Engine.
the_Demongod set Reproducibility to Have Not Tried.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 409513894.May 7 2016, 6:40 PM
Bohemia added a subscriber: AD2001.May 27 2014, 5:31 PM