The light levels that are used to create flashes from explosions and gunfire are determined by the time of day alone.
See steps to reproduce for details.
Description
Description
Details
Details
- Legacy ID
- 409513894
- Severity
- None
- Resolution
- Open
- Reproducibility
- Have Not Tried
- Category
- Engine
Steps To Reproduce
- Put yourself as an AT rifleman, and place an enemy car a few hundred meters away.
- Set time to 5:00 AM, perfectly clear
- Kill the car with your launcher. Note the dimness of the explosion.
- Repeat the test at 7:00 AM, fully overcast. Notice that the explosion produces no light whatsoever.
Additional Information
Several videos:
These show that despite being in broad daylight, explosions, tracers, rocket exhaust, etc all still create a strong glow.
Rocket strafing & explosive cannon rounds: http://youtu.be/liAnvVyf4e8
Airbursting 155mm artillery rounds: http://youtu.be/v8eLH3VbJOQ
JDAM strike: http://youtu.be/l1OqbwtIPy4
We have a static "flame" represented by two 2D textures on the back of the missile models, but they do not actually emit any light during the day, unlike the first video shows. Similarly, the particles in the explosions that are meant to represent combustion do not appear to emit any light at all unless it is dark.