Page MenuHomeFeedback Tracker

PiP snapshots
New, WishlistPublic

Description

Currently, PiP-textures can only display live-feeds from cameras.

It would be good to have a command that can create a snapshot from a camera and save it as temporary texture.

To apply the same logic as with rendertarget, the snapshot could be created like this:
mycamera cameraEffect ["INTERNAL","BACK","snapshot(512,512,mysnapshot)"]

And used as texture like this:
#(argb,512,512,1)snap(mysnapshot,1.0)

This could be used for several things but especially for dynamically generated intel. It could also be included in the document-feature from Zeus.

For example, it could also be used in a script that allows players to go on a reconnaissance mission, take photos and show them to their teammates back at base to plan an attack.

Details

Legacy ID
2133154423
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Tajin edited Steps To Reproduce. (Show Details)May 27 2014, 2:45 PM
Tajin edited Additional Information. (Show Details)
Tajin set Category to Feature Request.
Tajin set Reproducibility to N/A.
Tajin set Severity to None.
Tajin set Resolution to Open.
Tajin set Legacy ID to 2133154423.May 7 2016, 6:40 PM
Bohemia added a subscriber: AD2001.May 27 2014, 2:45 PM