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Allow Sector controls to behave like triggers.
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Description

This is a simple feature request currently sector controls behave like triggers for "Move, Neutralise and Protect" Objectives which are shown when they are activated after being sync'd.

So why not take this one step further? Make it so sector controls behave like triggers. In that you can synchronise them with any zeus module and when they are activated by either faction: "Opfor","Blufor","Independent" or "civilian it would execute the next module placed down this would allow for "finer control" of Zeus missions and better modularity. But this would require when people go to place a module other than a sector control it would ask for

Effect: "Immediate" or "On-condition".

Details

Legacy ID
1164386025
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Zeus - Feature Request

Event Timeline

Alpha-Tango-Mike edited Additional Information. (Show Details)
Alpha-Tango-Mike set Category to Zeus - Feature Request.
Alpha-Tango-Mike set Reproducibility to N/A.
Alpha-Tango-Mike set Severity to None.
Alpha-Tango-Mike set Resolution to Open.
Alpha-Tango-Mike set Legacy ID to 1164386025.May 7 2016, 6:37 PM
Bohemia added a subscriber: AD2001.May 17 2014, 7:25 AM