There is no 3d model for "Weapons Cache (NATO)" item, which can be placed in Zeus mode. It just seems like an empty entity being added to the gameplay area, but i just noticed that i can access the weapons cache's inventory by trying to locate it without seeing.
Description
Details
- Legacy ID
- 1987968901
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Zeus - General
open a zeus map
on the create tab, go under units->empty->other->ammo-> Weapons Cache (nato)
add it to the game
see that there is no model for the item
i am able to access the cache's inventory by guessing it's place and clicking "Inventory" in actions menu when it pops up. So it's clear that the object is in fact spawning at the correct place but without a 3d model.
Event Timeline
While I do see this as a bug given the nature of the item description. It is actually a pretty cool element as you can take any object and make it into a "weapons cache" . . . .a desk, a box, a truck, a container (as long as it's near the door) by co-locating the elements.
I agree with fixing it, but an option for "hidden cache" should be included as well as it allows for more variability to where things are "hidden".
PS - oh you can access it, you just need to be close to it like any other cache . . . ergo the coolness factor of putting it with say a simple box . . . :-)
if the intention was to give other structures the ability of holding items, that's a great addition. but needed more description imho. thought the devs forgot to add the model :)
Ya, and I tried it . . . doesn't work so well. Put the cache in the center of even a small box and the "inventory" screen notice doesn't come up unless you're looking at the EDGE of the box . . .not the box itself.
It would be a nice thing but the "area" needs to be increased or somehow made to work WITH other elements.
At this point . . it's a bug and needs to have a graphic of a "box" or some other such thing.