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No model for Weapons Cache (NATO) item added in zeus
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Description

There is no 3d model for "Weapons Cache (NATO)" item, which can be placed in Zeus mode. It just seems like an empty entity being added to the gameplay area, but i just noticed that i can access the weapons cache's inventory by trying to locate it without seeing.

Details

Legacy ID
1987968901
Severity
None
Resolution
Open
Reproducibility
Always
Category
Zeus - General
Steps To Reproduce

open a zeus map
on the create tab, go under units->empty->other->ammo-> Weapons Cache (nato)
add it to the game
see that there is no model for the item

Additional Information

i am able to access the cache's inventory by guessing it's place and clicking "Inventory" in actions menu when it pops up. So it's clear that the object is in fact spawning at the correct place but without a 3d model.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)May 4 2014, 7:16 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Zeus - General.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1987968901.May 7 2016, 6:33 PM

While I do see this as a bug given the nature of the item description. It is actually a pretty cool element as you can take any object and make it into a "weapons cache" . . . .a desk, a box, a truck, a container (as long as it's near the door) by co-locating the elements.

I agree with fixing it, but an option for "hidden cache" should be included as well as it allows for more variability to where things are "hidden".

PS - oh you can access it, you just need to be close to it like any other cache . . . ergo the coolness factor of putting it with say a simple box . . . :-)

Bohemia added a subscriber: Bohemia.May 7 2016, 6:33 PM

if the intention was to give other structures the ability of holding items, that's a great addition. but needed more description imho. thought the devs forgot to add the model :)

Ya, and I tried it . . . doesn't work so well. Put the cache in the center of even a small box and the "inventory" screen notice doesn't come up unless you're looking at the EDGE of the box . . .not the box itself.

It would be a nice thing but the "area" needs to be increased or somehow made to work WITH other elements.

At this point . . it's a bug and needs to have a graphic of a "box" or some other such thing.

Maybe add a visible zone of access if current is intended usage.