It seems like these ground vehicles were beefed up during the Zeus release. I like them this way as they are more immune to small arms fire. I always thought they were too soft before. But now they are too strong against DAR rockets. Even multiple direct hits from a DAR rocket doesn't stop these vehicles from being drivable. A DAGR will still one hit kill them. but it takes 4-6 DAR rockets to do the same amount of damage, and this is direct hits not splash damage. Splash damage too has been greatly reduced, and requires a lot more rockets.
Description
Details
- Legacy ID
- 95809335
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Balancing
Take a copter with DAR rockets, place a Ifrit or hunter out on the field and shoot with DAR rockets.
Event Timeline
Actually someone else noticed the damage model change playing the Vehicle Showcase mission(The mission that steals the hunter to blow up the other hunters). So I just ran it too. It now takes an insane amount of hunter grenades to blow up a single hunter now after the Zeus release. So its just not DAR having issues with the new damage model. You may want to tone down the damage resistance of the vehicles just a tad.
Still no love for DAR rockets. I took apart the weapons pbo file in 1.18 and looks like you bumped the 40mm grenades form hit=10 to hit=100. So the vehicle show case mission is now doable. But DARs(M_AT) are now less than the 40mm grenades at hit=80. Compared to all the other rockets a damage rating of 80 is really low. DAGRs(M_PG_AT) are a whopping hit=800. 800 is way to high. I actually patched this locally with a mod with 400 which seems to work.