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Incorrect and/or missing textures/models for uniform objects.
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Description

Noticed this back during Beta, now it's after the third campaign release.

I've noticed that multiple uniform objects use the incorrect textures, or are missing textures, or are missing the full object or piece.

For example, there is a BluFor uniform asset called the "Recon Fatigues (MTP)", a headpiece called "Bandana Mask (Khaki)" and vest called "Camouflaged Vest".

The uniform, when worn, has no model, leaving the unit in their underwear. To my knowledge (and from what I've seen in the files), the uniform should be either in a plain sage green or an M81-style woodland pattern.

The headpiece is actually an untextured light ECH and the vest is a grey/black tactical vest instead of camouflaged.

I'm not sure if more things are coming, if these are place holders or something else. {F23571}

Details

Legacy ID
164585841
Severity
None
Resolution
Open
Reproducibility
Always
Category
Inventory
Steps To Reproduce

Just go into Dyslexi's Paper Doll Menu or VAS, or even add the item via classnames, and see for yourself. Screenshot of the PDM with the three examples is attached.

Event Timeline

ShadeOps21 edited Additional Information. (Show Details)
ShadeOps21 set Category to Inventory.
ShadeOps21 set Reproducibility to Always.
ShadeOps21 set Severity to None.
ShadeOps21 set Resolution to Open.
ShadeOps21 set Legacy ID to 164585841.May 7 2016, 6:16 PM
Bohemia added a subscriber: AD2001.Mar 25 2014, 4:59 AM