Anisotropic Filtering seems to not work properly. Noticed for the first time how the textures on the ground was more blurry than usual.
Disabled and low is the only steps that do anything to me. Normal to ultra doesnt give any better AF, and it has been in every title so far, even A3 before.
I have usually through out the series used ultra AF with "clamp" in Nvidia CPL which has basically eliminated blurry textures at an angle completely, but today i noticed it was blurrier than usual so i removed clamp and checked the AF steps in game and noticed that it changed only between disabled and low. Forcing AF in Nvidia CPL makes it better, but the in game option should work which it doesnt fully to me.
Would be good if someone could test AF and its steps to see if this is indeed an issue or if its my pc for some reason. {F23498}