When a UnitPlay path is being executed, entering the splendid camera causes the plane to halt in midair, where is soon falls to its death upon resuming the mission or accelerating time.
Description
Description
Details
Details
- Legacy ID
- 1745345766
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
- record a unit path with UnitCapture
- initiate playback of this path
- enter splendid camera
- look at the vehicle that is affected by the path
- resume time, vehicle stops at current location.
Event Timeline
Comment Actions
This is likely caused by the way UnitPlay is implemented. See Ticket #15919.
Basically, UnitPlay uses a hidden control that provides the timing. This means that any new dialog (like splendid camera) will kill it.
Comment Actions
I comfirm this. There is an easy way out though: execute UnitPlay before using splendid camera