When a UnitPlay path is being executed, entering the splendid camera causes the plane to halt in midair, where is soon falls to its death upon resuming the mission or accelerating time.
- Legacy ID
Steps To Reproduce
- record a unit path with UnitCapture
- initiate playback of this path
- enter splendid camera
- look at the vehicle that is affected by the path
- resume time, vehicle stops at current location.
This is likely caused by the way UnitPlay is implemented. See Ticket #15919.
Basically, UnitPlay uses a hidden control that provides the timing. This means that any new dialog (like splendid camera) will kill it.