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When entering Splendid camera, BIS_fnc_UnitPlay is interrupted
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Description

When a UnitPlay path is being executed, entering the splendid camera causes the plane to halt in midair, where is soon falls to its death upon resuming the mission or accelerating time.

Details

Legacy ID
1745345766
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. record a unit path with UnitCapture
  2. initiate playback of this path
  3. enter splendid camera
  4. look at the vehicle that is affected by the path
  5. resume time, vehicle stops at current location.

Event Timeline

the_Demongod edited Additional Information. (Show Details)
the_Demongod set Category to Scripting.
the_Demongod set Reproducibility to Always.
the_Demongod set Severity to None.
the_Demongod set Resolution to Open.
the_Demongod set Legacy ID to 1745345766.May 7 2016, 6:11 PM
Bohemia added a subscriber: AD2001.Mar 17 2014, 3:02 PM
Varanon added a subscriber: Varanon.May 7 2016, 6:11 PM

This is likely caused by the way UnitPlay is implemented. See Ticket #15919.

Basically, UnitPlay uses a hidden control that provides the timing. This means that any new dialog (like splendid camera) will kill it.

Bohemia added a subscriber: Bohemia.May 7 2016, 6:11 PM

I comfirm this. There is an easy way out though: execute UnitPlay before using splendid camera