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You are able to reload while in freefall.
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Description

Today I was creating a mission using custom weapons, which will begin in a helicopter.
When I jumped from the helicopter, because I had inserted the weapon before the magazine in my init, I had the option to reload my magazine.

When I tried this I was using Massi's Nato/SF weapons mod, but I suppose it could be the same. For the reproduction I will use the MX.

Details

Legacy ID
520154224
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce
  • spawn a BLUFOR ghost hawk helicopter (flying) with the name infheli .
  • place the following into the helicopters init:

z1 moveInCargo infheli;

  • create a player character on the map with the name Z1 .
  • place the following into the players init.

removebackpack this; removeallweapons this; this addbackpack "B_Parachute"; this addweapon "arifle_MX_SW_pointer_F"; this addmagazine "100Rnd_65x39_caseless_mag"; this addmagazine "100Rnd_65x39_caseless_mag";

  • click preview.

Note that the person is (hopefully) inside the helicopters passenger seats. Also make sure he has the option to eject.

  • making sure there is ample height under the helicopter, order your player to eject. After you eject you should get the 'reload' icon on your crosshair. If you press R at this time, before you open your parachute, he should magically take the weapon off his back, reload it, and put it back on.
Additional Information

I discovered this bug using an M4 from Massi's NATO / SF weapons. While there's no reason for it to not apply to all weapons, for some reason it might not.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Mar 17 2014, 2:33 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Visual-Weapons.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 520154224.May 7 2016, 6:11 PM